Kent Hudson’s Lecture Slides
GDC 2008: How to Pick a Lock: Creating Intuitive, Immersive Minigames
GDC 2010: The AI of BioShock 2: Methods for Iteration and Innovation – Keynote, PowerPoint, PDF (This lecture was created using Keynote, which is the best program for viewing it. All of the content is preserved in the PowerPoint and PDF versions, but the transitions and effects are broken in many places.)
Gamesauce 2010: Player-Driven Stories: How Do We Get There? – PDF, Video
If you have any questions, please feel free to email me at kent d o t hudson a t 2kmarin d o t com.