Kent Hudson’s Lecture Slides

 

GDC 2008: How to Pick a Lock: Creating Intuitive, Immersive Minigames

 

GDC 2010: The AI of BioShock 2: Methods for Iteration and Innovation – Keynote, PowerPoint, PDF (This lecture was created using Keynote, which is the best program for viewing it. All of the content is preserved in the PowerPoint and PDF versions, but the transitions and effects are broken in many places.)

 

Gamesauce 2010: Player-Driven Stories: How Do We Get There? – PDF, Video

 

If you have any questions, please feel free to email me at kent d o t hudson a t 2kmarin d o t com.