Kent Hudson’s Lecture Slides

GDC 2011: Player-Driven Stories: How Do We Get There? – Keynote, PDF, Powerpoint

If you've seen my GDC 2011 talk, you may be interested in an earlier version of the talk that I gave in 2010 at the Gamesauce Conference. It's a 20-minute presentation, and while the message is the same as the GDC 2011 version the frameworks and examples are different. I consider the GDC 2011 presentation to be the definitive and comprehensive version of the talk, but here are links to the Gamesauce version, posted mostly out of novelty to share the ways in which my thinking evolved. PDF, Narrated Slide Video, Full Video

GDC 2010: The AI of BioShock 2: Methods for Iteration and Innovation – Keynote, PDF, PowerPoint

My GDC 2010 lecture was originally created in Keynote, which is the best way to view it in its original form. I exported it to PowerPoint and PDF, and while the annotations are identical there may be broken transitions or other graphical problems in the non-Keynote versions.

GDC 2008: How to Pick a Lock: Creating Intuitive, Immersive Minigames PowerPoint



Thanks for checking out my talks!

If you have any questions or feedback, feel free to email me at kent@onethree.org.