The System is The Message: Dynamic Narrative in The Novelist
Player-Driven Stories: How Do We Get There?
Watch for Free on the GDC Vault
San Francisco IGDA 2011
In August of 2011, I gave a slightly-updated version of
Player-Driven Stories at a San Francisco IGDA chapter meeting.
It was recorded and uploaded to YouTube, so if you'd like to
see a video of the talk you can check it out here.
If you've seen my GDC 2011 talk, you may be interested in an
earlier version of the talk that I gave in 2010 at the
Gamesauce Conference. It's a 20-minute presentation, and while
the message is the same as the GDC 2011 version the frameworks
and examples are different. I consider the GDC 2011
presentation to be the definitive version of the talk, but
here are links to the Gamesauce version, posted mostly out of
novelty to share the ways in which my thinking evolved.
The AI of BioShock 2: Methods for Iteration and Innovation
How to Pick a Lock: Creating Intuitive, Immersive Minigames
* My GDC 2010 and 2011 lectures were originally created in
Keynote, which is the best way to view them in their original
forms. I exported them to PDF and PowerPoint files, and while
the annotations are identical there may be broken transitions
or other graphical problems in the non-Keynote versions.
Thanks for checking out my talks! If you have any questions or
feedback, feel free to email me at kent at onethree dot org.